Hi, Have you used VR systems in your public or school library programs? What worked and what didn't? I'm just starting to develop ideas for using our Vive VR system in a public library setting. We're looking at targeting tweens, teens, and families. I'd welcome any ideas, examples, or advice. Some specific things I'm particularly interested in figuring out: 1. In a setting where lots of teens want to try it out, what's the minimum time each teen needs to get a good feel for the possibilities? 2. How can I encourage collaboration in this activity where only one person has the headset on at a time? 3. What beneficial outcomes have you observed or proposed, to justify VR programs to skeptical stakeholders? Thank you! - Mary, Corvallis, Oregon
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